Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Wednesday, August 3, 2011

Arma 3 screens

    Arma 3 screens make the battlefield look pretty

    For those not yet familiar with the world of Arma here is a brief explanation. Imagine Call of Duty, ramp the difficulty factor up to ten and then stick in Battlefield's vehicular combat; that is what Arma is all about.
    The games have been created by the team behind the original (and brilliant) Operation Flashpoint series and feature the same ultra realistic approach to warfare that is unlike many other pieces of software.
    Arma 2 had its problems, namely it required a beast of a PC to run and the AI, at times, would go completely bonkers, but it has found a serious fan club amongst those looking for a hardcore realistic shooter to play.
    Right now Battlefield 3 has the crown for the best looking yet-to-be-released FPS, but one glance at the level of detail in these Arma 3 screens has us definitely impressed. It remains to be seen however, how exactly the game will run on a conventional home computer.
    Bohemia Interactive has also gone and added water-based combat to the new Arma game, this means you can swim, drive and even dive in submarines.
    It all looks very exciting and has us gamers over at the Pocket-lint Towers prepping our PC rigs for a graphical blast.
    Arma 3 screens make the battlefield look prettyArma 3 screens make the battlefield look prettyArma 3 screens make the battlefield look pretty
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"Need for Speed: The Run" Trailer

    While checking out the latest preview trailer for Electronic Art's [EA] limited edition racing game "Need for Speed: The Run", we noticed that among the new cars included in the special package are the Lamborghini Aventador, Chevrolet Camaro ZL1 and the 2012 Porsche 911 Carrera S.


    Since we've already seen the other cars, the surprise here is the new Porsche 911 which makes a very brief appearance in the trailer at around 59 seconds into the video. EA's trailer only shows the 991's rear air vent and the headlamps.

    According to Electronic Art's press bit, the "Need for Speed: The Run" will be available on Xbox 360, PlayStation 3 and PC with sales set to start in North America on November 15 and in Europe on November 19.




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Saturday, July 30, 2011

Calibur 5 quick play preview

    Soul Calibur 5 quick play preview. Soul Calibur V, games, Gaming, PlayStation 3, Xbox 360,  15

      Soul Calibur 5 sees the triumphant return of one of the most adaptable and easy to get into fighting games out there. With revamped graphics, added characters and an entirely new storyline, it looks to be an exciting successor to a fan favourite.
      The new game is set 17 years after the original and acts as a true sequel to last in the series, bringing with it all the bizarre characters and somewhat shall we say Japanese approach to storytelling. The Soul Swords are now single handed affairs, all of which is yet to be explained but will likely make sense once we learn about the entirely new storyline.
      Whilst we didn't get a chance to actually play the game ourselves, we were treated to a series of battles fought out in what it the most up to date version of code that Soul Calibur 5 exists in. The first thing that struck us was just how incredible the lighting engine looked, which has clearly seen a lot of work. Character models have highly detailed shadows, interrupt lighting in the background and the female cast in particularly are subjected to all sorts of shininess.

      On the subject of characters, the Soul Calibur cast has been updated with new male and female fighters. We got to take a look at Zwei, Natsu, Patrokolus and Sophitia. All of them had their own unique abilities, with Zwei being a personal favourite, making us think a bit of Noob from Mortal Kombat, firing out what looked like ghosts at the opposition.

      In terms of the fighting itself, things are definitely keeping to the Soul Calibur tradition of big weapons and painful looking combos. We witnessed series favourite Ivy smash Mitsurugi to pieces using her chain whip and take full advantage of the new Street Fighter style moves that break up gameplay with a powerful attack and animation.
      Button mashing may still be commonplace, but there was clearly a wider range of moves and a better flow to the fighting. Then again we didn't get to give things a go ourselves, so it may be that the game handles differently with a controller in our 'expert' hands.

      Sadly our brief demo of Soul Calibur 5 came to an end much quicker than we had hoped, expect plenty more details of the game to emerge as we head towards this years IFA. There is also unfortunately little to go on in terms of a release date other than sometime in 2012.

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      Source URL: http://allnewfordcar.blogspot.com/search/label/Game
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    Namco Bandai's games line-up preview

      Namco Bandai's games line-up preview. Namco Bandai, games, Gaming, PlayStation 3, Xbox 360,  28

        Namco Bandai has a pretty explosive gaming lineup set for the coming months. Titles like the highly anticipated Dark Souls are set to fill the latter months of 2011, with games like Soul Calibur 5 and Ace Combat Assault Horizon arriving in 2012.
        Plenty to look forward to then on the Namco Bandai gaming front, so much so that we thought we would do you a nice little release round up to get all the juicy facts straight on each piece of software. There is of course lots of other games on show from the publisher, but we have decided to focus on the tier one titles that have gotten us really excited.
        Ace Combat Assault Horizon
        Us lucky 'linters were given a hands-on with the new Ace Combat title at an event this week. Developed by Project Aces and set for release on 14 October, it could mean a return to form for the console flight series, from our brief play through it definitely seems that way.

        The game itself is totally manic, with constant beeping and buzzing hurled at you as you spin (and crash..a lot) your plane about the screen. There is also a brilliant dogfight mode which is a novel take on air to air gaming combat. Once you have a plane locked, the camera will zoom in and you can begin hurling bullets and missiles at the aircraft in your sights. It is pretty impressive, particularly the machine-gun sound effects and oil and debris flying at the screen.
        Unfortunately we didn't get a go on any of the new helicopter combat set to feature in the full version of the game, nor did we get to try out multiple aircraft. Shame really as the demo definitely got us excited.

        Story-wise things have been penned by best selling military author Jim DeFelice. Set in 2015, it sees the game's characters attempting to deal with a guerrilla insurgency in Africa. Problem is these guerrillas have developed a new type of super weapon and aren't afraid to use it. This then gives rise to a global aircraft based race to secure the weapon, with your character Bishop playing the lead role.
        Expect more on Ace Combat Assault Horizon as details emerge, but from what we played it is definitely looking tempting.
        Inversion
        Inversion was the second title that Namco Bandai let us have a go at. The game is essentially Gears of War with a twist, adding gravity and vertical as well as horizontal gameplay.
        Lead character David Russel has lost his daughter in a city invaded by evil gravity controlling aliens. He sets out with his partner (Russel is a cop) Leo to try and find her, on the way he picks up the GravLink, which allows him to control gravity as well as push and pull objects. Think of a combination of Half Life 2's gravity gun and the grappling hook from Just Cause 2.

        From what we played, the graphics were definitely the highlight (check out the screenshots). The actual gravity gameplay element fell behind to us just blasting through waves of enemies. There is so many bullets flying about on screen and enemies to destroy that it is difficult to actually take advantage of the GravLink. This may just be because we weren't particularly good at the game, but things right now didn't feel like they pushed us to use the leads gravity powers. This is a shame because when it worked it was truly awesome, flinging enemies into the air, dragging them towards you and then popping their heads with high gravity mode.

        One gameplay element we particularly like was the idea of using gravity to create a sort of gecko-like gameplay where you could stick to walls and shoot down on enemies below. Walls were transitioned via blue gravity pads that allowed us to jump between vertical and horizontal. The developers clearly have some innovative level design ideas and while we barely scratched the surface of this part of Inversion, it is definitely something we want to play more of.
        Expect Inversion to hit shops on 10 February 2012.
        Dark Souls
        Dark Souls is the new game to come from developer From Software who penned sleeper hit Demon's Souls, a tough yet incredibly innovative RPG game. The original was an incredible challenge to complete, requiring an online cross-player effort of both versus and cooperative battling.
        Dark Souls looks to build on everything the original laid out while making it more accessible for new players. This doesn't mean things are going to be any easier, just don't expect quite the frustration factor of Demon's Souls.

        In Dark Souls players are battling to save the lost souls of those stricken by the curse of the undead. You take on plentiful demons of all shapes and sizes in order to get your mits on the Eternal Flame of Life. Keeping up the series's dark approach to design, the world is gradually being enveloped in an eternal night, which the player must fight to keep at bay.
        Castles, catacombs and general nastiness are all typical of the game design. Graphically things have also taken a jump with what looks like a less washed out colour palette than the original as well as a better lighting engine.

        The Beacon Fire is a particularly bonus, allowing you to place a recovery, restart and save point anywhere in the world. Unlike the original, this should in theory make progression a lot easier and death a lot less irritating.
        A limited edition version of the game will also ship on 7 October and will include things like a making of DVD, soundtrack and artwork.
        Ridge Racer Unbounded
        Ridge Racer is a game series with a serious fan base, many of whom will be upset to see the change of direction taken with Unbounded. It is however not a total successor to Ridge Racer 7, instead more an offshoot or attempt at trying something different by developer Bugbear.
        The game is focussed solely on extremely aggressive driving and sees you smashing through the streets of Shatter Bay, the in-game city.

        The game is also heavily reliant on a clever physics engine that, not unlike things like Battlefield's Frostbite, allows you to carve a path through the race track. Cars can smash through solid concrete, parts of buildings and even bridges and statues to try and hinder other racers or speed themselves up via shortcuts. Things like jumps, drifting and ramming will cause your boost meter to fill which can then be transformed into destruction of either environment or cars.

        Ridge Racer Unbounded doesn't feature any true to life vehicles, instead things like the series classic Angel and Devil cars are included. Tracks are to range from things like downtown inner city environments to docklands and constructions sites.
        Expect Ridge Racer Unbounded to arrive some time in 2012.
        That's it...Why no Soul Calibur you ask? That's because its so special we have gone and given it its very own separate hands-on.
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